GURPS THAUMATOLOGY URBAN MAGICS PDF
When it comes to creating fantastic cities, you don’t need an eldritch tome crackling with power; you only need GURPS Thaumatology: Urban Magics. Building. Board Games · Home · Recent Additions · Welcome · Wiki. Subdomains. All · Abstract Games · Customizable Games · Children’s Games · Family Games · Party. We’ve limited ourselves to GURPS Magic, but those who have. Grimoire should feel free Thaumatology skill and all spells include +3 for Magery. . Advantages: We offer a choice: Patron, Status and Wealth for successful urban alchemists.
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The forge that forms many a mage’s backstory no longer needs to be relegated to the margins. What systems gur;s magic would be fitting for a street gang? Understand the curriculum and the specific steps in mastering lessons. Yeah, bumping this up the ‘need to get’ list a bit. The previous chapter was more about new elements for magic enabled by the urban environment.
Occupational Templates by Genre – GURPS Repository
Or maybe it is just my hangup. What does it mean in a setting where supernatural occurrences are common and blatant to make deals with ghosts? Wow, that chapter title has a bunch of articles. In addition, it looks at the gods, spirits, and monsters that live in cities. What series would they go in if not Thaumatology? Explore the town and its suburb through descriptions of key locations and their more noteworthy personalities, including GURPS modifiers for finding each place.
This chapter is dedicated to building magic characters that suit an urban environment. Chapter 1, 5 pages long, speaks to the daily life in a magic city. Most templates have a similar sized pool of lenses.
What’s the purpose of a city when magic users are common? The first section deals with the scale of the campaign, going from a single building to mega city, but no advice for going beyond that; that said, that’s probably fine because magcs can find that advice elsewhere and integrate the city into the mega-setting.
In fantasy tales, cities urbaj be safe havens, goals of quests, or places to visit along the way. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Indeed, magical metropolises have served as settings for matics fantasy campaigns, where the heroes can find arcane adventure by going out their own front doors. In a fantasy setting, mages might not even be the most interesting denizens of a city, and this chapter offers a lot of really cool ideas to chew on.
This book is most heavily geared towards guidance, but everything else has a more often than unusual appearance – data, content, rules, and fluff, but the type of fluff that isn’t a predetermined setting, more like pieces of fluff you can pick and choose and lay out on your fluff canvas as you desire. It was a really fun read all around though. Written by William H. I do appreciate urbna book recommendations at the very end though.
Sean Punch – Wikipedia
When it comes to creating fantastic cities, you don’t need an eldritch tome crackling with power; you only need GURPS Thaumatology: This supplement also includes:. This chapter is more like how the existing elements of magic are supported by casting inside a city.
Urban Magics has what you need! Urbah chapter covers a lot of ground, and a lot of interesting topics, but, and I don’t know why, it seemed a little “dry” to me.
Five types of magic specific to cities: What happens in a world where they are considered national treasures? Uncover specifics with the supplied GURPS City Stats details and a timeline that will prove edifying for potential students and teachers. Find tips for adding Worminghall to your favorite medieval campaign — including GURPS Banestorm — plus several sample encounters that the GM can use once the locale is in place. It includes some new spells dedicated to the concept of ley lines for the vanilla magic system, a lot of new divination abilities.
How does it fit into the rest of the world? Benjamin Gauronskas September 18, at 7: It addresses the issue of critical failures being a 1 or 4: Eight thematic campaign ideas that keep the action city-centric. Thaumatology – Urban Magics. I wish they baked them into books on the regular. The university represents the formative years in the lives of many — and that can go doubly so for mages! In addition to obvious establishments — such as taverns and shops — the supplement reveals several secret spots and notes about a mystery beneath the campus itself!
But that’s fair, because they need some kinda foundation to build on; too abstract a concept, and the chapter turns into wool-gathering navel gazing nonsense. Or is it an overtly obvious cornerstone of civilization? Lights, water, power, and sewage — there’s nothing magic can’t handle!